
Now for the small print: this being a free-to-play game, there will be monetisation in the form of "accelerators". All those really interesting scenarios could happen. We can start with Roman and Greek generals, we can have Attila the Hun against Genghis Khan in the future. "There's not enough room to go out of that. "Every Total War game is in a certain time period and you have to stick with it," Beresy said. In the very first iteration we will be focusing on ancient world cultures, so Romans." When pressed on this, Russell said: "We are starting with ancient cultures. The game will launch with units based on ancient cultures, such as the Greeks. Russell told us this means you'll see warriors from many different time periods clash in what he described as "the ultimate mix". The idea with Arena is that the playable units will be history's greatest commanders. You're not just controlling heroes."įor the core Total War experience, see Rome 2.

We want to build a game that is realistic, and feels like you're on the battlefield with your troops. "If we're going to add additional gameplay elements they will be based on reality, just like in any other Total War. We're not going to add the fantasy game mechanics MOBA games have, like the lane kind of gameplay. So everything that makes Total War battles fun is still there. You still have massive armies, epic scale battles and all the spectacle of what Total War can offer, and we're still keeping tactical positioning of units. We are going to keep the major pillars that fit the multiplayer in general. We need to have as much gameplay and skill required to manage those three units as you've got in core Total War managing 20."īeressy said Total War players can expect a familiar experience from Arena, despite these changes. You've got a much more action-oriented design. So you've got much tighter control over those three units.

"You've got 20 units in core Total War," Russell explained. With the in-development Rome 2 set to provide the core Total War experience, which revolves around single-player, a slightly smaller team of developers is in the experimental phase on Arena, fleshing out how it will work. Total War Arena grew out of a desire within Creative Assembly to create a multiplayer-focused experience based on the Total War brand. It is a mutiplayer, online, battle arena." "We could say this is a Total War MOBA, and then when they're playing it people would go, 'No it's not!' But it is an appropriate acronym. MOBA should be an appropriate term, but it's been taken over to mean something else. "Some people would call this an MMO, and it is an MMO in that it is massively multiplayer and it is online only. "We definitely think the concept of a MOBA, the multiplayer online battle arena game, is what this is," he said, "but generally when people say MOBA they mean DOTA clone or League of Legends clone, and that is not what we are. But, according to Russell, Creative Assembly thinks of Arena as MOBA as the term was originally intended. So, Arena isn't a MOBA, because it's nothing like LOL or DOTA 2, which is what most of us think of when we hear the term MOBA. We're not going to have lanes and creeps and towers." But it is Total War, so it's not a DOTA 2 clone. How do you define a MOBA game? If you just say it's a multiplayer online battle arena, yes, it is. "This is not a MOBA-game," Beressy told Eurogamer after the game was announced during CA's Total War session at GDC.

James Russell, lead designer of the Total War seriesīut, according to Total War lead designer James Russell and lead multiplayer designer Gabor Beressy, Arena doesn't play like LOL or DOTA 2, two names that have become synonymous with the MOBA (massively online battle arena) acronym. We definitely think the concept of a MOBA, the multiplayer online battle arena game, is what this is, but generally when people say MOBA they mean DOTA clone or League of Legends clone, and that is not what we are. The philosophy behind it matches that of the biggest MOBAs: League of Legends and DOTA 2, in that it's free-to-play, is about two teams of players going against each other, and sees each player micro-managing units. Total War: Arena features 10 v 10 battles, with each player controlling just three units. The truth about Arena, though, is a bit more complicated than that. This week at the Game Developers Conference Creative Assembly announced Total War: Arena, a new free-to-play multiplayer spin-off that, on the face of it, sounds very much like a MOBA.
