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Spacechem restart
Spacechem restart












  1. #Spacechem restart how to#
  2. #Spacechem restart manual#

There are a few reasons why SpaceChem gives me a happy. And, again, happy dance ensued after that. I think it ook meĪbout 5 hours to build, and then another 4 to actually complete it once, because I kept messing

#Spacechem restart manual#

Yes, but possible with the right amount of patience and manual controls. Reasons, one of which was that I could actually see how it would be possible. Okay, first I just sat there mesmerized,īut after that I wanted to try something like this too. I had to try some insane low-reactor stuff as well. Reverse of this was the first thing that came to mind :).Īnd then there's 4.6 : ‘No Need For Introductions’, in particular my 1-reactor

#Spacechem restart how to#

How many puzzlegames do you know that elicit thatĪnd, of course, once I realized how to use special elements for custom missions, doing the I think Iĭanced across the room when I saw it work. My own carbomega splitter on paper, and it worked exactly how I envisioned it. Has you sorting and disecting Carbomega molecules, usually inside a single reactor. Now, since I am that autistic, it actually works out nicely. This bitch of a mission is the stuff of nightmares. Not too shabby for only 2 reactors.Ĩ.5a : Ω-Pseudoethyne. After an initial improvement fromģ433 to 1798 cycles, I put a few screenshots

  • 6.6 : ‘Molecular Foundry’, improving my 2-reactor design.
  • Splits, leaving only 2 loose hydrogen, resulting in With as little waste as possible, which culminated into two 7 H 2O/24 H + 24 OH I started by writing down variations on how Reactors and dealing with stalls, ratio balancing, bonder priorities and flip flops (oh god, And then later came sensors, fusion, the careful interplay with multiple Holy crap, you can do that?!? That truly opened my eyes to the depth Just ‘park’ the waldo against the wall where it executes that instructionĬontinuously.

    spacechem restart

    It came from, creating the shortest path possible and the parked-waldo pattern, where you That's where I learned the line/bouncer pattern, where reflect the waldo back the way Looking around the site more I found the impossible how cycle and symbol bests for the first Well rather than letting blue spawn its own carbon (a mistake that I never made again), but I Lasted about a day because then Sahishar had noticed that you could start with a in/grab as That my 104/1/42 took the top spot – my first first place :D. The loops and improving the relaying, and then later scrapped the whole thing for aĪnd then a few days later I found the upload site I actually spent a few days just trying to improve on this mission to see Single cycle, how target shape is irrelevant and how effectively pass a molecule from one How to use waldo priority to do in/bond combos as well as make double-bonds in a For some reason, that was what made the game click The moment I really got hooked was level 3.1: This can be balanced with a period of 216 inputs. I've even drawn them on my hands when I didn't have any paper close by.Ĭarbon splatter.

    spacechem restart

    (name, inputs, targets and features/buildings – basically what my mission viewer outputs),ĭesign tryouts, reactor connections and their products, ratio calculations and fusion/fission I have pages upon pages of level descriptions

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    My designs mentally and/or on paper first. Says I've played for about 330 hours, but I'm sure it's closer to 1000 because I work out most of Hasn't been a single day that I haven't had SpaceChem on my mind at least at some point. This game has basically been my addiction for the last two years. As soon as I saw it pop up on steam's featured list, I knew this In much the same way as Scrooge McDuck hasĪ modest amount of cash. It is now exactly 2 years ago that SpaceChem entered my life.Īs you may have guessed, I kinda like this game. I jotted this down in one go, so it will ramble on a bit.














    Spacechem restart