
There are a few reasons why SpaceChem gives me a happy. And, again, happy dance ensued after that. I think it ook meĪbout 5 hours to build, and then another 4 to actually complete it once, because I kept messing
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Yes, but possible with the right amount of patience and manual controls. Reasons, one of which was that I could actually see how it would be possible. Okay, first I just sat there mesmerized,īut after that I wanted to try something like this too. I had to try some insane low-reactor stuff as well. Reverse of this was the first thing that came to mind :).Īnd then there's 4.6 : ‘No Need For Introductions’, in particular my 1-reactor
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How many puzzlegames do you know that elicit thatĪnd, of course, once I realized how to use special elements for custom missions, doing the I think Iĭanced across the room when I saw it work. My own carbomega splitter on paper, and it worked exactly how I envisioned it. Has you sorting and disecting Carbomega molecules, usually inside a single reactor. Now, since I am that autistic, it actually works out nicely. This bitch of a mission is the stuff of nightmares. Not too shabby for only 2 reactors.Ĩ.5a : Ω-Pseudoethyne. After an initial improvement fromģ433 to 1798 cycles, I put a few screenshots

It came from, creating the shortest path possible and the parked-waldo pattern, where you That's where I learned the line/bouncer pattern, where reflect the waldo back the way Looking around the site more I found the impossible how cycle and symbol bests for the first Well rather than letting blue spawn its own carbon (a mistake that I never made again), but I Lasted about a day because then Sahishar had noticed that you could start with a in/grab as That my 104/1/42 took the top spot – my first first place :D. The loops and improving the relaying, and then later scrapped the whole thing for aĪnd then a few days later I found the upload site I actually spent a few days just trying to improve on this mission to see Single cycle, how target shape is irrelevant and how effectively pass a molecule from one How to use waldo priority to do in/bond combos as well as make double-bonds in a For some reason, that was what made the game click The moment I really got hooked was level 3.1: This can be balanced with a period of 216 inputs. I've even drawn them on my hands when I didn't have any paper close by.Ĭarbon splatter.

(name, inputs, targets and features/buildings – basically what my mission viewer outputs),ĭesign tryouts, reactor connections and their products, ratio calculations and fusion/fission I have pages upon pages of level descriptions


My designs mentally and/or on paper first. Says I've played for about 330 hours, but I'm sure it's closer to 1000 because I work out most of Hasn't been a single day that I haven't had SpaceChem on my mind at least at some point. This game has basically been my addiction for the last two years. As soon as I saw it pop up on steam's featured list, I knew this In much the same way as Scrooge McDuck hasĪ modest amount of cash. It is now exactly 2 years ago that SpaceChem entered my life.Īs you may have guessed, I kinda like this game. I jotted this down in one go, so it will ramble on a bit.
